AI Insights · Timothy · April 2022
Top 5 Match 3 Games in Italy Q1 2022 Performance
Discover the performance trends of the top 5 Match 3 games in Italy for Q1 2022, including downloads, revenue, and active user metrics.
The first quarter of 2022 saw varying performance trends for the top 5 Match 3 games in Italy, with data sourced from Sensor Tower providing insights into weekly downloads, revenue, and active user metrics.
Bubble Viking Pop from Shanghai Zhenglang Technology Co., Ltd. experienced a steady decline in weekly revenue, starting at around $1K at the beginning of January and ending at approximately $513 by the end of March. Weekly downloads showed a downward trend initially but picked up towards the end of the quarter, reaching around 8K in the final week. Active users fluctuated slightly, peaking at over 123K in early January and stabilizing around 109K by the end of March.
Bubble Rainbow - Shoot & Pop by Blackout Lab SL saw relatively stable weekly revenue, averaging around $100 throughout the quarter. Downloads showed a slight increase towards the end of the quarter, reaching approximately 7.5K in the last week of March. Active users increased gradually, peaking at around 61K by the end of the quarter.
Bubble Witch 3 Saga from King maintained high weekly revenue, averaging around $11K to $12K, with a peak of $12.8K in early January. Downloads saw a significant drop from 9K in early January to around 5K by the end of March. Active users remained relatively stable, fluctuating between 67K and 82K throughout the quarter.
Bubble Shooter Dragon Pop by 松 郑 showed no revenue during the quarter. Weekly downloads varied, peaking at around 6.5K in early February, and active users remained stable, averaging around 40K, with a slight decline towards the end of the quarter.
Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. had a stable revenue stream, starting at approximately $3K and ending at around $2.9K. Weekly downloads showed a significant drop from 15.4K in late December to around 4.8K by the end of March. Active users saw a decline from 129K in late December to around 105K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.